AI Insights · Timothy · January 2022
Top 5 First Person Games in Austria: Q4 2021 Performance
Discover the performance of the top 5 first person games in Austria during Q4 2021, including trends in downloads, revenue, and active users.
Throughout Q4 2021, the top 5 first person games on a unified platform in Austria demonstrated varied performance in terms of downloads, revenue, and active users. Here's a detailed look at each app's metrics.
Yes or No?! - Food Pranks from Lion Studios showed a notable increase in weekly downloads early in the quarter, peaking at approximately 6.5K in mid-October before gradually declining to around 2.9K by the end of December. Weekly revenue saw modest fluctuations, reaching a high of $10 in the week of October 25 and ending the quarter at $1. Weekly active users followed a similar trend, peaking at 9.9K in mid-October and decreasing to about 5.7K by the end of the year.
Color Match by Supersonic Studios LTD experienced a rapid increase in weekly downloads, starting at 2.7K in early December and reaching nearly 19K by December 20. Revenue mirrored this upward trend, rising to $26 in the final week of the year. Weekly active users also saw significant growth, climbing from 2.5K to almost 27K by the end of December.
Teacher Simulator: School Days from Kwalee Ltd maintained steady weekly downloads, starting at 263 in late September and peaking at 4.3K in the final week of December. Revenue showed minor fluctuations, with a high of $38 in mid-December. Active users increased from 598 in late September to 6.3K by the end of the quarter.
Keyboard Art by ZPLAY Games had a strong start with downloads peaking at 7.1K in late October before declining to 1.5K by the end of December. Revenue peaked at $26 in early November, with other minor spikes throughout the quarter. Active users showed a similar pattern, starting at 1.1K in mid-October and reaching 7.1K in the last week of the year.
Lastly, Giant Wanted from Supersonic Studios LTD saw a sharp increase in weekly downloads, starting at 30 in mid-October and peaking at 6.3K in early December before stabilizing around 3.5K by the end of the quarter. Revenue showed a steady increase, reaching $65 in the last week of December. Active users also grew significantly, from 10 in mid-October to over 9K in early December, before settling at around 5.2K by the end of the year.
These insights are based on data from Sensor Tower, where more detailed analytics and trends are available.